Both the goal (be first to rid yourself of cards) and main decision-making element (play a card if it is greater than or equal in value to the top card on the discard pile) are so clear cut that each player's turn typically requires only a second or so. Which is not to say 3UP 3DOWN is predictable, anything but! Players invariably find themselves at some point without any card they can play, requiring that they pick up ALL cards from the discard pile. This may sound like an OUCH, but in reality the infusion of new cards presents empowering opportunities.
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